![]() This encounter is difficult - there are Shamblers to the left and right, and runners which make things more complicated. Turn left and around to see a yellow barrier you can vault over.Ĭlimb up now to an area with more Shamblers. Leave when ready and continue down the corridor. ![]() How to survive the second Shamblers encounter Meanwhile, we have a complete list of The Last of Us Part 2 Safe Code solutions. Looking for more help? Our The Last of Us Part 2 walkthrough provides pointers for the later chapters of the game, including Hostile Territory, The Shortcut, The Descent, Ground Zero, The Marina, The Island and The Escape. This means you only have two other combinations.įeel free to experiment, but the Locker Room code is 15243. Interact with the locked door, and you'll discover only one of each number can be inputted. ![]() This will give you the first three digits of the Locker Room code - 152 - with two left a mystery. Smash the glass of the vending machine to get the Soda Can Note Artefact. This hints at a clue within the vending machine. On the corner is the Locker Room Note Artefact. To your left, between the door and the microwave, is the Whittled Statue Artefact.Įlsewhere in the room are some tables. Daniela Star Trading Card.Ĭontinue on to the next room. To enter, climb over the desks in the far right corner and crouch through the gap. There is a fenced off section in the middle. You'll now come to a long corridor - which is a short respite between encounters. To progress, go into the flare-tinted room, then go through the doors in the corner. Once you have dealth with them, inspect the corpse of the final one you find for a Journal Entry. However, unlike Clickers, you cannot stealth kill them, so instead, you need to go at them with your best weapons (the Shotgun, if you have enough rounds). You should treat Shambers like Clickers, in the sense if they grab hold of you, it's pretty much game over. There will be several of these around you - use R1 to listen in to their locations. You'll be introduced to Shamblers, a new type of infected. How to beat Shamblers in The Last of Us Part 2 The ladder is broke, but there is a doorway to your right. ![]() Now drop down and climb up the dangling rope, then swing across to the ledge. (Use the trace of where it goes as a guide.) Go back to where you climbed the ladder and throw the rope over the pipe. Go through that doorway now, up the ladder, and right through the door for a Workbench. Halfway down underneath is the The Imp Trading Card. Ignore it for now and keep going alongside the train. There's a doorway on your right, with a red flare's light coming through. Go along the edge and crawl underneath at the end. Reverse back a little and exit out of the side of the train. On the left wall is the Subway Note Artefact. Go to the very end, where there is some luggage against the door and Ellie says it's blocked. The broad aim is to reach the next train carriage, then the door in the rubble at the very end.Īfter the cutscene, you enter a regularly-lit (i.e. Either way, some Clickers and armed soldiers will remain, so stay low, listen regularly, and throw bottles and bricks to move enemies around. This should see them all fight each other.įrom here, whether you use the panic to go on ahead, or wait until it dies down a little is up to you. We quietly went into the train carriage to the right and threw a brick into the left doorway (if you listen, you can see the Clicker through wall). If possible, try and lure the infected nearby to them to clear the area and make it easier to explore. Surviving the start of The Tunnels in The Last of Us Part 2Ĭrawl through the debris of the linear section until you arrive at a red-lit tunnel section.Ī lot of armed guards are ahead. ![]() Looking for help in other areas of the game? See our The Last of Us 2 walkthrough and collectibles hub. ![]()
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