![]() ![]() However, on November 21st this was again delayed to sometime in early 2021 until February 19th, when its official release date was finally announced. The intended release date was also modified from sometime in late November to an ambiguous late 2020. ![]() However, it was omitted in favour of announcing the winners earlier on August 19th. The initial date for the unveiling of the finalists was scheduled for release on August 5th, 2020.Editor props and thematic clothing assets were still included in the DLC's final release version, though they were created inhouse by the studio's artists.However, the entrants who participated were still awarded consolation prizes in recognition of their efforts. Due to the lack of submissions for 3D art assets, the category was omitted from the list of winners and reduced to only 2D artwork.By popular demand, the list of permissible entries for the 2D artwork category was eventually expanded to include screenshots rather than just freehand artwork (albeit as a bonus category of its own).Art of War is the third charity-themed DLC for ArmA 3 after Karts and Laws of War.All proceeds from sales (after tax) were subsequently donated to the ICRC.Īrma 3 Art of War - Contest Announcement Trailer Trivia The amount donated did not affect the quantity of premium assets unlocked for the "owner". Prospective early adopters of the DLC were able to choose from one out of three amounts to donate to charity. The virtual gallery and 3D assets were eventually made freely available for all players on November 30th, 2021. The list of winners were later announced on August 19th.Īrt of War's assets were temporarily classified as premium content. Submissions to the contest were officially closed on July 15th, 2020. It's frankly, ridiculous we can't easily override this but unless people start speaking up about how short-sighted that is, it will never change.Dedicated exclusively to raising funds for the International Committee of the Red Cross (ICRC), this DLC features 2D artwork created by contest winners displayed in an interactive gallery. Right now we just get to keep the clothing and that's it. We need a simple check-box in the editor to override our profile and play as the default unit we select. ![]() So I look like the great-white-hope, the white savior in Afghan garb. I'll always spawn as my white profile character. I discovered this when I wanted to make a mission where I played as an Afghan civilian. I have a laundry list too, but this one is the most mind-boggling. The game by default features multi-cultural and ethnic militaries (NATO vs Iran), yet we are handcuffed as not being able to (easily) play as multi-cultural and ethnic soldiers. With that out of the way, it has to be said hardcoding our player profile is extremely short-sighted and narrow-minded. BI deserves the financial support, because their platform is remarkable and I know I can feel good about good faith purchases with them because they never have let me down. ![]() Today I bought the DLC Bundle 2, and I almost never pre-order anything. Apparently, if I'm understanding the people in the know, your player profile is hard-coded to override the AI template you pick in the editor and cannot (easily) be overridden. I just opened a thread on this on BI forums. ![]()
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